What comes with technological convenience? Exploring the behaviors and performances of learning with computer-mediated dictionaries

نویسندگان

  • Tzu-Chien Liu
  • Po-Han Lin
چکیده

As technology develops, the prevalence of conventional book dictionaries has slowly declined due to advancements in computer-mediated aids, such as online type-in dictionaries and program-installed pop-up aids. The goal of this study was to examine how technology ‘‘may” have changed the long-standing pedagogical practice of book dictionary usage by identifying the learning processes associated with various dictionaries and verifying how these processes are related to learning. Cognitive load theory was applied to generate predictions about learning performance and, therefore, to determine the nature of these processes. Information contained in each dictionary was specifically controlled, and thus we focused on the effect of the learning process alone. In the experiment, students first read a simulated online text in one of four conditions: pop-up, type-in, book dictionaries or no aid. They were later tested for reading comprehension and vocabulary learning. Results indicated that all dictionaries enhanced vocabulary learning but not comprehension. Close examination revealed that vocabulary-learning efficiency was significantly higher for the pop-up dictionary than the other two aids. In addition, a complex relationship existed between reading comprehension and vocabulary learning. This study has important implications for future dictionary design and pedagogical advice regarding dictionary usage. 2010 Elsevier Ltd. All rights reserved.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Medical Students’ Perception of Using Electronic Learning Tools in an ESP Program

Given the burgeoning interest in the use of technology and electronic tools for educational purposes among students, this study set out with the purpose of investigating medical students’ perception of using e-learning tools and applications in an English for Specific Purposes (ESP) program at an Iranian medical university. The study also aimed to discover the extent to which the students...

متن کامل

Exploring the Role of M-Game as a Seat of ESP Reading in the Iranian TVT

To direct m-game to be a possible didactic option for Iranian TVT (Technical Vocational Training) trainees, in this study m-game-mediated (Mobile Game-Mediated)  materials delivery was incorporated into the conventional teaching method in the blended ESP reading skill platform. So, 52 male trainees fromTechnical and Vocational College of Isfahan were selected by convenience sampling. Afterwards...

متن کامل

Incorporating E-learning in teaching English language to medical students: exploring its potential contributions

Background: The spread of technology has influenced different aspects of human life, and teaching and learning are not exceptions. This study aimed to examine the potential contribution of the use of technology in teaching English language to medical students.   Methods: This qualitative-action research study was conducted in Birjand University of Medical Sciences (BUMS), with 60 medica...

متن کامل

On the Differential Effects of Computer-Mediated and Metalinguistic Corrective Feedback on Iranian EFL Learners’ Writing Accuracy

The present study investigated differential effect of two types of feedback namely, computer-mediated and metalinguistic, on Iranian EFL learners’ writing accuracy. To this end, based on Nelson Proficiency Test (300 A), 69 Iranian advanced EFL learners, including 45 males and 24 females, aged between 17 and 24, learning English in language institutes in Salmas, were selected randomly out of the...

متن کامل

Investigating the effectiveness of memory-based computer cognitive games in improving working memory and sustained attention of students with learning disability

Abstract Background and aim: Nowadays, exploring strategies to help students with learning disabilities is one of the areas of interest for many psychologists and researchers. The aim of this study was to evaluate the effectiveness of memory-based computer cognitive games in improving working memory and sustained attention of students with learning disabilities in Arak. Method: The method ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Computers in Human Behavior

دوره 27  شماره 

صفحات  -

تاریخ انتشار 2011